Making a child competitive and capable for future market system is over prioritized, whereas providing emotional security is undermined. Its social basis is emanated from the family’s asymmetrical role in a market based society. The result of the study shows troubled child-parent relationship and parental attitudes for making their child competitive in education, parental neglect, loneliness and anxiety of the child, and permissive parenting are attributed to digital game addiction. The data was analyzed manually following thematic framework. Aiming to address the gap, a qualitative study was conducted in North-western Bangladesh using Ethnographic Interview with children and Indepth Interview with parents. Of the literatures, only a few plausibly shows some form of parenting be a cause for digital game addiction, but under what conditions of parenting influence child to be addicted to digital game is not adequately addressed. Reviewing the literatures shows a number of factors for child’s digital game addiction. Globally, addiction to digital game among the children and adolescents is a growing concern due to its increasing rate of users and adverse effects on their personal including health and social life. Of some composites and indicators with limited validity Lack of data triangulation with a reliance on self-response and recollection, and the use Included a targeted sample which was gender biased and geographically diverse, a Precedence and relative importance amongst other contributors to health. Overall results suggest the need for further empirical testing of the proposed negativeĬonsequences for this potential new disorder, particularly establishing temporal Mental health is an antecedent to addiction, consistent with the strong cross-sectional Finally, the longitudinal analysis using six time points indicated worsening Unless paired with maladaptive coping styles, while addiction retained a direct connection. Multiple mediationĪnalysis indicated engagement had no direct connection with poorer mental health, Or study, but did explain a marginal amount of relationship conflict and a large amount Addiction contributed no variance beyond satisfaction to functioning at work Yet further models suggested confounding factors, particularly coping styles, are Used in past studies were compared on ability to predict poorer health and functioning, Were more highly related to addiction than engagement health moreso thanįunctioning, especially mental, social and sleep health. Total score analyses showed health and functioning Some engagement items showed relationships with Individual scale item analysis indicated some less frequentlyĮndorsed ‘symptoms’ of addiction are more strongly associated with poorer health and Life circumstances were diverse at baseline, withĦ2.8% working, 55.3% studying, 14.9% seeking work, 48.9% in a romantic relationshipĬonfirmatory factor analysis of the addiction-engagement scale provided mixed results:Ī ‘close fit’ by some standards with mostly sensibly correlated error terms. Male, mostly mid-twenties in age) were surveyed, with 111 returning to complete the 506 geographically dispersed participants (84.7% PossibleĬonfounds included measures of satisfaction, stressful events, mental illness history, Work, study, parenting and in romantic relationships), in adult avid gamers. This PhD measured video game addiction, engagement and the possible negativeĬonsequences of diminished health (mental, social and physical) and functioning (at Illness proliferation to a genuinely new, pathogenic condition. Resultantly expert opinions range from an example of dangerous superficial mental Investigated confounding factors or temporal precedence draw opposing conclusions. Deleterious correlates vary across studies, and the few which have Investigations of candidate consequences have produced mixed Hinging on differentiation from close constructs and demonstrable negativeĬonsequences. Video game addiction now has a tentative diagnosis in the DSM-5, with its validity
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